Papers und Buchbeiträge

»Training competencies for sustainable thinking through an educational nature trail supported by a location-based smartphone game«
»Universities as Living Labs for Sustainable Development. Supporting the Implementation of the Sustainable Development Goals«
Author: Prof. Dominik Wilhelm, Prof. Dr. U. Starker, Prof. Dr. A. Heilmann (Harz University of Applied Sciences)
Editor: W. Leal Filho, A.L. Salvia, R. Pretorius et. al., Reihe World Sustainability Series, Springer International Publishing
06 / 2019

Beitrag: »Das Spiel als Interface«
»Making Games«, Ausgabe 02/2019
Author: Dominik Wilhelm
Computec / Marquard Media Group
04 / 2019

»Das Spiel ist das Interface: Bessere Spielerfahrung durch Interaktionsgestaltung«
»Games studieren – was, wie, wo? – Staatliche Studienangebote im Bereich digitaler Spiele«
Author: Dominik Wilhelm
Editor: Gundolf S. Freyermuth, Reihe Bild & Bit, Transcript Verlag
03 / 2019

»Training competencies for sustainable thinking through an educational nature trail supported by a location-based smartphone game«
4th World Symposium on Sustainable Development at Universities, University of Science, Malaysia
Authors: Prof. Dominik Wilhelm, Prof. Dr. U. Starker, Prof. Dr. A. Heilmann (Harz University of Applied Sciences)
08 / 2018

»Interactive Serious Games: Communication and Play to Promote Intercultural Competence«
ZFHE–Zeitschrift für Hochschulentwicklung (12/4), Focus »Internationalisation of curricula« (Graz, Österreich) Peer-reviewed Journal for scientific contributions with practical relevancy on current questions of academic developments.
Authors: Dominik Wilhelm (Harz University of Applied Sciences), Dr. Alexandra Schreiber (Georg-August-Universität Göttingen)
12 / 2017

Vorträge

  • Symposium 'Unser Spiel, unser Fest, unsere Arbeit'
    Panel mit Prof. Koji Mikami, Prof. Hidekazu Yasuhara und Prof. Akinori Ito von der Tokyo University of Technology, Goethe Institut, Tokyo/Japan, 2019
  • 'Playful Design, Serious Games und Gamification'
    Masterstudiengang "Technisches Innovations- management", Hochschule Harz, Wernigerode, 2018, 2019
  • 'Just a Game? An Introduction to Playful Strategies'
    Seminar 'Effects of structural and social change on municipalities in Germany and the Baltic States', Rezekne Academy of Technologies, Rezekne/Latvia, 2018
  • ‘Ghostory: Intercultural collaboration between Harz University and Tokyo University of Technology’
    Poster presentation at 'Tokyo Game Show', Makuhari/Japan, 2018
  • ‘Droppys Wasserlehrpfad – Nachhaltigkeitskompetenz interaktiv vermitteln’
    Poster session & Mixed-Reality presentation at '22. Jahrestagung der Gesellschaft für angewandte Wirtschaftspsychologie', 2018
  • ‘Work. Play. Fly. Learn. – Games for Entertainment and Beyond’
    Talk at AIRBUS S.A.S., Hamburg, 2018
  • ‘Über den schwungvollen Dialog zwischen Spiel und Spieler: UI und UX als Methode im Game Design’
    Guest lecture in seminar ‘Japan in the age of new/digital media‘, University Leipzig, Institute of east asian studies, 2017
  • ‘What is interaction design? Methods and foundations’
    Invited lecture, Karlsruhe University of Applied Sciences, 2017
  • ‘Teaching Media and Games Conception’
    Talk at conference ‘Games & Ausbildung’ (Games & Education), Cologne, 2016
  • Panel discussion on games education
    Conference ‘Games & Ausbildung’ (Games & Education), Cologne, 2016
  • ‘Working in the japanese games industry’
    Talk at conference ‘BETA’, University of Applied Sciences Mittweida, 2016
  • ‘Visual Development in Game Character Design’
    Invited lecture, Hochschule der Medien, Stuttgart, 2014
  • ‘Multi-Platform Game Character Design’
    Invited lecture, Hochschule der Medien, Stuttgart, 2014
  • ‘Digital Distribution and the aesthetic development of ‘games' as a medium’
     Invited lecture, Hochschule der Medien, Stuttgart, 2014

Entertainment Games

Shadows of the Damned
Platform: Playstation 3 / Xbox 360
Publisher: Electronic Arts

  • "9.25 out of 10" (GAME INFORMER)
  • "Highly entertaining and undeniably cool!“ (360 GAMER MAG)
  • "Shadows of the Damned balances strong gameplay with artistic delights to create a mesmerizing experience." (GAMESPOT)

No More Heroes 2: Desperate Struggle
Platform: Nintendo Wii
Publisher: Ubisoft / Rising Star Games / Marvelous Entertainment

  • "A brilliantly twisted love letter to the videogame medium, scrawled in blood and pixels." (GAMESPY)
  • "A work of self-gratifying passion that is absolutely engorged with style and intensity." (GAMESHARK)
  • "34/40" (FAMITSU MAGAZINE)

Guild-01: Kaiho Shojo (Liberation Maiden)
Platform: Nintendo 3DS
Publisher: Level-5 Inc.

  • "A striking action-packed shoot-'em-up that's up there with the best in the genre." (GAMESPOT)
  • "36/40" (FAMITSU MAGAZINE)

Lollipop Chainsaw
Platform: Playstation 3 / Xbox 360
Publisher: Warner Bros. Interactive Entertainment Inc. / Kadokawa Shoten

  • "Like being injected with 50 pounds of sugar. This is fast, bizarre action with lots of personality." (GAMEREACTOR)
  • "A strange but wonderful experience that is sure to be as divisive as it is misunderstood." (IMPULSEGAMER)
  • "36/40" (FAMITSU MAGAZINE)

Killer is Dead
Platform: Playstation 3 / Xbox 360
Publisher: Kadokawa Shoten / Xseed Games / Deep Silver

  • "Killer is Dead is a hymn to the multifaceted creativity of a game designer still capable of enhancing the vision of the Japanese video game industry." (EVERYEYE MAGAZINE ITALY)
  • "Those tired of repeatedly being spoon-fed the same game should check out Killer is Dead before it’s rightfully put on “most underrated game” lists in several years." (HARDCORE GAMER)
  • "35/40" (FAMITSU MAGAZINE)

Project: Origins (2D Action Game)
Platform: iOS / XBLA (Cancelled)
Publisher: Electronic Arts

Might & Magic Heroes Online
Platform: Browser / Steam 
Publisher: Ubisoft

Warp-Cubes
Platform: Boardgame
Publisher: TBA

Project: Autodromo
Platform: Playstation 4 / Xbox One
Publisher: TBA

Applied Games & Experimental Games

Planetz
Platform: Browser
Client: Universität Leipzig (Ostasiatisches Institut / Bibliothek)

Droppys Wasserlebnispfad
Platform: Mobile / iOS
Client: Wasser- und Abwasserverband Holtemme-Bode, Landkreise Harz, Agenda 21 Büro

SumMit: An Interactive Serious Game To Foster Conversation & Cooperation
Platform: Mobile / iOS
Client: Universität Göttingen, Interkulturelles Kompetenzzentrum

B.U.S. – Bus-Unternehmens-Simulator
Platform: Mobile / Android
Client: Deutsches Zentrum für Luft- und Raumfahrt

One Big Game – Charity project for Save the Children and Starlight Children's Foundation
Platform: Mobile / iOS
Publisher: One Big Game / NanaOn-Sha Co.

Virtual Boredom Series
Platform: Browser
Publisher: Antimation

  • SONY Third Place Gallery: Shepard Fairey Selection / Best of Category
  • SONY Third Place Gallery: Shortlist "Art Games"

VARTA „Turtle Patronage” – Gamified tracking of sea turtle migration routes
Platform: Browser
Publisher: Fork Unstable Media / Varta AG / World Wildlife Fund

VARTA Kids „Adventures Inside” Advergame
Platform: Browser
Publisher: Fork Unstable Media / Varta AG

VARTA „Bahama Beach” Advergame
Platform: Browser
Publisher: Fork Unstable Media / Varta AG

REMINGTON „Worldcup Sweepstakes” Advergame
Platform: Browser
Publisher: Fork Unstable Media / Remington / Spectrum Brands

NIVEA FOR MEN Configurator – Playful personal care configuration interface
Platform: Browser
Publisher: Fork Unstable Media / Beiersdorf AG

NIVEA BODY & SOUL „I Want To...” - Gamified personal goal tracking
Platform: Browser
Publisher: Fork Unstable Media / Beiersdorf AG

»Das Spiel ist die höchste Form der Forschung.«

Albert Einstein (1879-1955)